**this post was elaborated on in the May 2016 issue of The Variable from the SMTS.
**this game is part of a larger collection of classroom games entitled, 16 Boxes: Ten Numeracy Routines for the Classroom available (for free) at this link.
This is a game that was adapted from a colleague in my department. He can’t quite remember where it came from, but knows there was some influence from his undergraduate days. Nonetheless, he reinvented it to play with his Grade 9s, and this post represents yet another reinvention.
The game has a simple mechanism (dice rolling), and endless extensions to elaborate on and play with. These are both keys to a great classroom game (for me anyway).
(Min + Max) imize practices basic operations within the framework of larger, conceptual decision making. While I rarely bring up the probability of the dice rolling, it is obvious that students are making decisions based on the chances of certain rolls being obtained. The idea is to practice basic skills and order of operations in a way that allows students to be active, numerate decision makers.